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 Invaders 1.0 is released in the svn.
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By: KenCorey (offline) on Tuesday, January 20 2009 @ 03:32 AM PST (Read 3850 times)  
KenCorey

Instead of uploading individual projects, I've the newest invaders in the svn tree. Look in trunk/contributed/games/Invaders. Holler if you simply cannot get to this version. I'll be posting it as a separate download on my Meggy page anyway:
http://www.flippinbits.com/twiki/index.php?page=meggy-development

I'm really quite proud of this version...when built, it's 14332 bytes long, just 4 bytes to spare! I had some sweating to do to get it down to this size...(though I've thought of another few hundred bytes I really could get rid of if I have to).

Also, I've added support for pgmspace code to the simulator so that this code can be run under the simulator.

I really should have built my Meggy with the ATMega 328P! I could have added lots more special effects...8^(

What a fun platform this is to program! Wish there was a way to get paid for this kind of thing.

Hope you all enjoy.

-Ken


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By: Anonymous: Eric () on Tuesday, January 20 2009 @ 08:26 AM PST  
Anonymous: Eric

Great job Ken! My 7-year old loves this one. :-)

Minor bug for me in Arduino 0012 under Linux which is case-sensitive. I had to change line 47 to #include <math.h> (instead of Math.h).

-Eric





       
   
By: KenCorey (offline) on Tuesday, January 20 2009 @ 04:27 PM PST  
KenCorey

You gotta love case-insensitive environments. Ugh.

I've updated Invaders to 1.01 to fix this.

Thanks for the head's up. Glad your son likes the game! Smile

-Ken


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By: KenCorey (offline) on Tuesday, January 20 2009 @ 04:33 PM PST  
KenCorey

Oops! Forgot to mention that it's 1.01 in SVN and on my web site:
http://www.flippinbits.com/twiki/uploads/invaders_101.zip
but in the GoogleCode download area it's likely to stay 100 for a while, as it's not allowing me access to create new downloads there.

-Ken


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